![]() There's one scene in particular that, while not a jumpscare, lost pretty much any effectiveness it had in the original game due to a change in the lighting of a halllway.Įven some of the cooler, actually unnerving ghost encounters get kind of ruined due to a last-minute pop-up. I won't even go into how much it annoys me that they've also been turned into immersion-breaking achievement hunts. Now, I've only just reached main building 2 and I've seen a couple cool ghosts, but I'm especially disappointed in the changes made to the floating head ghost, as well as the locker woman. White Day didn't need jumpscares to be frightening in 2001 and it doesn't need them in 2017 either. ![]() This remake feels like it's trying to appeal to the lowest common denominator by ♥♥♥♥♥♥♥♥ all over the clever design of the original. It managed to make the player scared of non-threatening entities without the use of pop-ups, which is a huge accomplishment. The original White Day had clever and intelligent scares and the ghosts were handled very well.
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